Please Direct PM's to Grey Alford Porter Illyana Sophia Ambrosia
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Post by WD Admin on Sept 23, 2012 7:32:48 GMT -6
The Quirk Chart
Quirks are generally not meant to be a driving force in your character's personality. Though for certain character's one or more of these quirks very well may be a large part of their personality, these are intended to be "on top" of what you have already established.
Keep in mind when selecting Quirks and Personality Traits that you should toss out combinations that won't work together. Clownish and Stoic for example.
On the other hand, some things that at first appear at odds with each other it may make an interesting combination. Musically Inclined and Tone Deaf, for instance. A big Tog happily singing off-key may be an interesting thing to role play
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1. Accent- Your character has an accent. Decide whether it is a regional accent or if your character originally spoke another language. Determining how heavy you want to play it.
2. Allergies- Your character is allergic to one or more things. Decide what things and what the reaction is. Magic? Cats? Do they make you itch? Sneeze? Sniffle?
3. Animal Lover- Your character loves animals. Determine how far this love extends. Will your character refuse to hunt animal like creatures? Will your character pounce lovingly on familiars and companions paying little heed to their affects on the poor creatures?
4. Bald- Obviously, if you choose this and your character is not already bald you may want to visit the hair shop in Leth. Play it as if your character is going bald by selecting Thinning at first if you want to make a big deal of your character going bald.
5. Blind- Your character cannot see at all. This is difficult to play with any consistency. Try squelching all the room descriptions at first to learn how to ignore game descriptions when you first
6. Clownish- Much like the class clown, your character is always looking for a way to make people laugh. Though, she may cross the line at times when it comes to appropriateness.
7. Deaf- Not able to hear a sound, your character wouldn't hear other players words or any sounds from the environment as well. Maybe he would be able to read lips to a certain degree, but you would have to be careful to remain consistent with this one.
8. Drunkard- Drinking to excess is something your character is well practiced in. Always carries a handy flask or bottle to indulge his taste for the drink at a moments notice. Your character might be a happy drunk or a melancholy one depending on his character. Note also that some people are exactly opposite in personality when they have been drinking.
9. Egotistical- Your character thinks very, very highly of herself, to the point that she probably dismisses other peoples beliefs or ideas if she doesn't happen to agree with them. She may be a bit opinionated as well
10. Fetish Item- Similar to a remembrance item, but your character also attaches some magical qualities to it. A good luck charm or a warder of evil influences. The item probably holds some significance to the character beyond the magical qualities as well.
11. Food Fetish- There is one particular food item your character can just not pass up. Be it chocolate, tarts or even spicy sausages. He might take silly risks or go miles out of his way to procure a fresh backed tart. Your character probably tends toward other addictive behaviors as well.
12. Facial Tick- An annoying little spasm that can cause some embarrassment. Maybe brought on by stress or nervousness. Perhaps its in one cheek or the forehead its up to you to decide why, where and also how noticeable it is.
13. Gaudy- When it comes to over done your character corners the market. Garish colors, too much jewelry and accessories as well. Your character may not be aware of how gaudy she is, or perhaps she is well aware and uses it to suit her purposes as a gypsy might swirl her skirts and flaunt her colorful beads to distract an unwary traveler while she dips into his purse.
14. Glutton- Your character loves to eat, and he'll eat to the point of excess. Too much is never enough if your character likes something. Perhaps it stems from a childhood where food was scarce and now that he has it he eats as if it will be taken away again.
15. Habitual Liar- If one lie will suffice ten are even better. Sometimes your character may lie just for the sake of lying. This does not necessarily mean that your character is a cruel to others. The lying may be limited to the "tall tale" type of lie. Telling a young adventurer still wet behind the ears that Trolls are good place to start off hunting is a liar with a will to hurt and not your run of the mill habitual liar.
16. Hobby-Alchemy- Almost everyone has a hobby you enjoy, your character loves alchemy. The mixing of potions and drying of herbs makes him beam with delight.
17. Hobby-Origami- Another hobby one might pursue. Folding bits of paper into little shapes is a pastime your character loves to indulge in. He may find it a relaxing change from the hectic days on the battle field. Or perhaps it is a way for him to express his artistic side.
18. Illiterate- Unable to read. Perhaps the Common tongue is your characters second language and he never learned to read it, or maybe your character was never educated at all. What ever the reason, most catalogs, road signs, scrolls, etc are beyond the understanding of your character.
19. Insomniac- Your character has trouble sleeping. Difficult to play up in DR, but still possible. Your character may appear to be haggard and worn out much of the time.
20. Limp- Your character walks with a limp. What ever the cause, an old wound a birth defect it will affect your characters behavior and perhaps a good deal of his background.
21. Musically Inclined- Your character has a love of music and at least some ability to back it up. Though, it may require training in the skill to get there. She may prefer singing to an instrument.
22. Nervous Habit- Your character is afflicted with some form of nervous habit be it biting her nails or playing with a strand of hair. Decide what the habit it is and work it into your characters daily activities. She would probably not be all that conscious of doing it.
23. Opinionated- Arguing with your character is like arguing with a brick wall. Your character is set in his ways and will happily try to convince everyone of the veracity of his point of view. You probably enjoy arguing and may not realize how frustrated others are with you.
24. Phobia- Some kind of irrational fear lurks within your character. Is it spiders? Deep water? Strangers? Determine how overpowering it is and stick it to it. Its not always fun to back out of an activity, but if your character knows of the wolf spiders beneath Therein Keep he sure isn't going to be up for a trip down there with his friends. Unless of course he's putting up a facade of nonchalance, but he should break into a cold sweat at the appropriate times nonetheless.
25. Picky Eater- There are just somethings that will never cross the lips of your character. In fact, there are a lot of these things. Your character may make bones about how he feels either. He'll turn his nose up at anything if it doesn't suit him, and may not care who's feelings get hurt in the process.
26. Remembrance Item- A special item that your character treasures and always has near him, or perhaps keeps it under lock and key in his home or vault. Its a reminder of some past event that left a mark on your characters life. It might be the personal possession of a dead friend or parent; some token from a lost love; perhaps a flower from the garden of the women you loved who married another when you chose a life of adventure.
27. Refuses to Wear Glasses- Perhaps its vanity perhaps its just refusing to admit age or weakness, either way your character doesn't see well, and won't wear glasses to correct the problem. You need to decide if your character is near-sighted or far-sighted and how bad his vision is.
28. Restless- Your character can't sit still for too long before he starts fidgeting and looking for something else to do. She wouldn't be the type to listen to long classes without annoying her instructor to death. Wandering maybe just the sort of life style this character is born to.
29. Sickly- Your character suffers from some kind of illness or disease, or just has an overall lack of good health. There may be overt symptoms or perhaps your character just tires easily. Perhaps he has periods where he gets better and then once again descends into illness.
30. Sloppy Appearance- Your character may be a plain old slob, or maybe just an absent-minded sage type. Messy hair, worn and stained clothing are the norm. The shop in Shard will surely be the best place for you to pick up a wardrobe.
31. Smokes Cigars/Pipe- Nothing like lounging around with a good smoke. Does your character prefer a particular type of tobacco or cigar? Does he just smoke or does he like to blow rings and such?
32. Squeamish- Your character cannot stand the sight of blood or gore. Hanging out with the empaths is probably their least favorite past time. Hunting for a living isn't going to be their first choice, or probably their second, either.
33. Superstitious- There are many superstitions you can choose from, or even make one up. In fact, come up with a lot of them. A superstitious person doesn't usually stop with one strange belief. What might your character think is good luck? Bad luck? Any Omens, portents or signs they may believe in?
34. Tone Deaf- When you start to singing the dogs start to howling. You can't sing, though you probably don't recognize the fact that your painfully off-key.
35. Unlucky- When bad things happen, they happen to you. You lose things, drop things, fall down, miss the ferry etc. Though some of this really is bad luck, you can play up the many misfortunes of your characters and make up some of your own.
36. Vain- If there is a mirror around guess who is standing in front of it? You're character may tend toward a lot of primping and may look down on other characters they don't feel are as attractive as themselves. Your character does necessarily have to be attractive themselves though.
37. Vegetarian- Your character does not eat meat, or perhaps only eats fish. Is there a moral reason why she won't eat meat? Cultural? Health?
38. Wears Glasses- Is your character far-sighted or near-sighted? Your character may not be able to afford glasses right away so play it accordingly. Losing your glasses on occasion can be fun as well.
---------------------------------------- this list has come from here.
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